Resonate
Just up
♪ Notes40 Head30 /30 Block0 Depth1 Charge100
A signal on a dead channel
Wayfarer
Somewhere east of here a factory is still pressing records, and nobody remembers ordering them.
Put one on and the machine listens — tempo, weight, attack, noise — and turns what it hears into your weapon, your buildings, your map. It is never wrong about the music. It is frequently wrong about everything else.
One record per descent. Bring something that fights.
Your name is your block. It comes back as you left it
The desk
Leaderboard
Your stage
Post office
Village
OPERATOR: Two records came with you, drawn at random from the archive. Head into the wilds and play one — see what it arms.
Credits & licences

Music. Every note in this build is licensed work supplied by the project owner — twenty-two records, full-length masters — about sixty-eight minutes of music, loudness-matched and encoded as 80 kbps mono MP3, embedded in this file so it runs anywhere with no server and no missing folders. In order of the library: feinsmecker, Mike Kirin, dannyminus, NAEMS, Ariel Shalom, Evgeny Bardyuzha, BLAGE, MADNICE, epshy (×2), REPINA, Tim Maslov, NUEQ, Jaxon Wild, Zooki, nicheindustry, Crosstalk, Unknown Artist (×5). There is no invented or procedurally composed music left in the game: the two records you start with, everything found in the wilderness, every market shelf and every quest reward is one of these.

Art. Every sprite in this build is drawn from scratch in code and generated for this game by its own tool — no asset packs, no downloaded tilesets, nothing third-party. There is nothing to attribute and nothing to license: the game is commercial-clean, art and all.