Every record is read for tempo, frequency, attack and noise — and becomes an element, and a machine that fights for you. One record per descent.
Twenty-two full-length records, read for tempo, frequency balance, attack and noise — and those readings become an element and a war machine of your own. A slow heavy record comes out Kinetic and raises auto-turrets; a bright fast one comes out Thermal and burns through plating. Play one and it arms you, patches you, and raises your Bastion while it runs — every record is a full master, 1:17 to 5:37, and your two opening tracks are drawn at random every playthrough. Descend and the works generate a fresh complex of rooms and corridors with exactly one record somewhere inside it, under guard. Lift it and you climb out — that ends the run and opens the next depth. Climb out empty-handed and it stays down there for someone else's descent. The record is worth triple while it is still fresh, so a fast clean run pays and a cautious one pays less. Deeper means more rooms, heavier marks and more Wardens standing over the prize. Give a song words and it raises a place on the map, named out of its own vocabulary.
Music. Every note in this build is licensed work supplied by the project
owner — twenty-two records, full-length masters — about sixty-eight minutes of music, loudness-matched and encoded as 80 kbps mono MP3, embedded in this file so it runs anywhere with no server and no missing folders. In order of the library:
feinsmecker, Mike Kirin, dannyminus, NAEMS, Ariel Shalom, Evgeny Bardyuzha, BLAGE, MADNICE,
epshy (×2), REPINA, Tim Maslov, NUEQ, Jaxon Wild, Zooki, nicheindustry, Crosstalk,
Unknown Artist (×5). There is no
invented or procedurally composed music left in the game: the two records you start with,
everything found in the wilderness, every market shelf and every quest reward is one of these.
Art credits & licences.
Commercial-safe: Robot Warfare Pack (Matt Walkden) — CC0, used in
full: every enemy machine, the Warden engines, the maintenance drones, the crates, barrels,
sandbags, barriers, consoles and wrecked hulks dressing the works, the eleven-frame explosions,
fragments, muzzle flashes, impacts and smoke, the objective marker over the vault, the floor
tiles in every sector;
Tiny Pixel Fantasy (Caz) — free, commercial use permitted (hero, residents, big trees, rocks);
Houses Pack (Szadi art) — public domain. Every ground tile is generated for this build and
carries no third-party licence.
Non-commercial only — must be replaced or licensed before this ships
for money: Cute Fantasy (Kenmi) and Mystic Woods (Game Endeavor), now reduced to the oak and
small trees, the undergrowth props, the water stones, the chest, and the hero and townspeople. Both authors sell premium
licences that lift the restriction.